Show simple item record

dc.contributor.authorHygen, Beate Wold
dc.contributor.authorBelsky, Jay
dc.contributor.authorStenseng, Frode
dc.contributor.authorSteinsbekk, Silje
dc.contributor.authorWichstrøm, Lars
dc.contributor.authorSkalicka, Vera
dc.date.accessioned2023-01-23T13:11:54Z
dc.date.available2023-01-23T13:11:54Z
dc.date.created2022-04-27T09:42:12Z
dc.date.issued2022
dc.identifier.citationComputers in Human Behavior. 2022, 132 1-8.en_US
dc.identifier.issn0747-5632
dc.identifier.urihttps://hdl.handle.net/11250/3045372
dc.description.abstractBackground: Youth are increasingly engaged in digital games; while physical activity rates are declining. This study examines whether the amount of time children spend on gaming is related to physical activity and athletic self-esteem. Method: At ages 8, 10, 12, and 14, a community sample of children (n = 751, 379 girls) was interviewed about how often they played digital games, completed questionnaires regarding their athletic self-esteem and wore an accelerometer to measure physical activity. Results: A random intercept cross-lagged panel model using the participants as their own controls adjusting for all time-invariant potential confounding factors, revealed that increased gaming predicted reduced athletic self-esteem (B = −0.17, 95% CI: 0.26 to −0.10). Among boys aged 10 years, increased moderate and vigorous physical activity (MVPA) predicted decreased gaming (B = −0.64, 95% CI: 1.12 to −0.16) whereas increased gaming predicted reduced MVPA at the age of 12 (B = −0.08, 95% CI: 0.12 to −0.03). These effects remained evident two years later via stability in gaming and MVPA. Conclusions: Findings suggest a developmental window for boys in middle childhood during which changes in physical activity and gaming result in longer-term cascades that endure into adolescence: increased gaming predicts reduced MVPA, whereas reduced MVPA predicts increased gaming.
dc.description.abstractLongitudinal relations between gaming, physical activity, and athletic self-esteem
dc.language.isoengen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleLongitudinal relations between gaming, physical activity, and athletic self-esteemen_US
dc.title.alternativeLongitudinal relations between gaming, physical activity, and athletic self-esteemen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersion
dc.source.pagenumber1-8en_US
dc.source.volume132en_US
dc.source.journalComputers in Human Behavioren_US
dc.identifier.doi10.1016/j.chb.2022.107252
dc.identifier.cristin2019370
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal